![]() With solutions ranging from briefcases to storage bins to upgradeable weapons and mysterious merchants, the past decade has presented many options. Playing With SkillFor many years, Resident Evil has wrestled with how players should handle things like inventory, ammo scarcity and character evolution. So far, with about a dozen hours spent between all three campaigns, Capcom appears to be succeeding. ![]() ![]() Every so often the game attempts to take itself seriously, with mixed results, but by and large Resident Evil 6 is attempting to be everything that any Resident Evil fan would want. Yet as any B-horror movie fan will tell you, that's part of the fun. This is B-movie horror at its finest, with some cringe-worthy dialogue, obtuse main characters and a large, generic supporting cast waiting to be slaughtered. Expect plenty of Resident Evil's signature traits as well - both good and bad. ![]() Although all campaigns have some tonal overlaps - there's plenty of high action for Leon and some slower, creepier moments for Chris - they do stand apart all the same. Finally, Jake Muller's arc is based more on tension than horror, as Jake and Sherry are constantly being chased by the Ustanak. With its emphasis on BSAA action, and plenty of battling in the broad daylight, Chris Redfield's story does call back strongly to Resident Evil 5. Leon's campaign definitely takes on a darker, slower tone that does feel similar to Resident Evil 4. What follows are three new video previews detailing our thoughts, plus a variety of other notes. That time not only reinforces some of our impressions (be sure to read them) based on the second, much-improved round of Comic-Con demos, but allowed us a glimpse at new functionality, new storyline elements and new design elements in general. Would the camera get better? Would screen-tearing constantly be a problem? Would Leon Kennedy be robbed of action? Would Jake Muller and Chris Redfield not benefit from slower moments that allow for a proper ebb and flow of tension? We’ve now had the chance to spend about 15 hours with Resident Evil 6, completing approximately half of the three lead campaigns featuring Leon, Chris and Jake. ![]() A startling lack of quality made it easy to start drawing conclusions about the game. A premature and poorly constructed E3/Dragon’s Dogma demo exposed the game’s weaknesses in all the worst places. Resident Evil 6 has certainly suffered from that problem. They lack the context of previous gameplay or story to fully demonstrate a game’s potential. Though certainly better than only watching trailers, or agonizing over the smallest details in screenshots, demos only give you a small slice of an experience. ![]()
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January 2023
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